Write- Up:
Drivers who don't wear helmets are at risk of suffering a traumatic brain injury if they are in an accident. Due to the high chance that traumatic brain injury will occur, it is very important for all driver/riders to take action to protect themselves while driving/riding.
Helmets provide impact protection by dissipating crash energy. Our modern helmets come with many layers of protection, one of the most helpful layers is the foam part. The foam layer of the helmet helps by controlling the crash energy and extending your head's stopping time by about six thousandths of a second to minimize the amount of impact to the brain.
Helmets need to be able to withstand a lot of force and friction in order to keep the head safe. Newton’s Second Law of Motion states that the force that acts upon you relies upon your mass and how fast you’re moving. This law is very important to keep in mind while designing a helmet because it states that the heavier you are and the faster you are going the more force that will act upon you. For example a helmet designed for a five year old girl will not be able to protect a twenty something year old football player. The same goes for the speed of the person wearing the helmet. A football helmet will not be the same as a motorcycle helmet because a football player isn't going anywhere near as fast as a motorcyclist.
These are the components used in order to create a motorcycle helmet:
Product:
Terms:
ACCELERATION is a change in speed over a period of time; the higher the acceleration, the faster the change in speed. For example, if a car goes from 0 miles per hour (mph) to 60 mph in 2 seconds, it is a higher acceleration than if the car goes from 0 mph to 40 mph in 2 seconds. Acceleration is a rate of change of speed; NO change means NO acceleration. If something is moving at constant speed, it is NOT accelerating.
COEFFICIENT OF FRICTION is the measurement of the level of friction embodied in a particular material. The formula is μ = f/N, where μ is the coefficient of friction, f, is the amount of force that resists motion, and N is the normal force. Normal force is the force at which one surface is being pushed into another.
CRUMPLE ZONES are areas of an object designed to deform and crumple in an impact, as a means to absorb the energy of a collision. The fronts of most automobiles are designed as crumple zones to protect the passengers from frontal collisions.
DRAG is a term used in fluid dynamics that is sometimes referred to as air resistance or fluid resistance. Friction is one of multiple factors that influence the amount of drag encountered by a body moving through a fluid such as air or water.
INERTIA: when an object remains still or moves in a constant direction at a constant speed.
G FORCE: a force acting on a body as a result of acceleration or gravity, informally described in units of acceleration equal to one g.
FRICTION is a force that resists motion when two objects or surfaces come in contact.
FORCE causes masses to accelerate; they are influences that cause a change of movement, direction, or shape. When you press on an object, you are exerting a force on it. When a robot is accelerating, it does so because of the force its wheels exert on the floor. Force is measured in units such as pounds or newtons. For instance, the weight of an object is the force on the object due to gravity (accelerating the object towards the center of the earth).
KINETIC FRICTION (or dynamic friction) occurs when two objects are moving relative to each other and rub together (like a sled on the ground).
COEFFICIENT OF FRICTION is the measurement of the level of friction embodied in a particular material. The formula is μ = f/N, where μ is the coefficient of friction, f, is the amount of force that resists motion, and N is the normal force. Normal force is the force at which one surface is being pushed into another.
CRUMPLE ZONES are areas of an object designed to deform and crumple in an impact, as a means to absorb the energy of a collision. The fronts of most automobiles are designed as crumple zones to protect the passengers from frontal collisions.
DRAG is a term used in fluid dynamics that is sometimes referred to as air resistance or fluid resistance. Friction is one of multiple factors that influence the amount of drag encountered by a body moving through a fluid such as air or water.
INERTIA: when an object remains still or moves in a constant direction at a constant speed.
G FORCE: a force acting on a body as a result of acceleration or gravity, informally described in units of acceleration equal to one g.
FRICTION is a force that resists motion when two objects or surfaces come in contact.
FORCE causes masses to accelerate; they are influences that cause a change of movement, direction, or shape. When you press on an object, you are exerting a force on it. When a robot is accelerating, it does so because of the force its wheels exert on the floor. Force is measured in units such as pounds or newtons. For instance, the weight of an object is the force on the object due to gravity (accelerating the object towards the center of the earth).
KINETIC FRICTION (or dynamic friction) occurs when two objects are moving relative to each other and rub together (like a sled on the ground).
Reflection:
I ended up enjoying this project a lot. At first, learning how to navigate Autodesk Fusion 360 was quite challenging for me but once I played around with it for awhile I ended up really enjoying the process of creating my own helmet model. Even though my model doesn't include every item I would include in my ideal helmet, it shows the most important parts of a helmet.